Uncharted 2 Among Thieves | PS3 | Review
Things are looking up in the new rubbishcorp® lair and for Sony’s resurgent console. It’s coming up to Christmas games madness, Batman Arkam was awesome and the proprietary Uncharted 2 seems to be going the same way.

From a visual and technical standpoint, it’s stunning – with some of the most polished visuals around. The environments, character animations, attention to detail and level design are all hugely impressive. There’s not a poor texture in sight, the lighting is immaculate across cut-scene and game-play and the fluidity of animation makes the game feel truly alive.

Uncharted 2: Among Thieves is an extremely slick and satisfying adventure. It transitions between action, set-piece and cut-scene aseemlessly, and I’ve even found myself following the narrative – which while largely predictable, is actually adding to my experience. There is of course a multi-player element which I haven’t played and there’s Twitter integration that pushes updates as you play, kinda like Raptr/Live.
Anyway, back to the game. Sadly from a control perspective, not much has changed from the original. Movement and aiming still feels clumsy, as does the game’s cover mechanic – often stumbling at key /hysteric moments. And because the game is effectively one huge non-stop action sequence, this is a definite cause for frustration – which is a shame.
Having said that If you own a PlayStation 3, Uncharted 2: Among Thieves should, without doubt, be in your collection. Ultimately it rocks and I’m sure you’ll find yourself forgiving the niggles – because the sum is so much greater than the parts.
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