Game Review: The Unfinished Swan | PS3 | Playstation Store (£9.99). Not so much a game, but an interactive storybook, Unfinished Swan is categorized as a ‘first-person puzzler’ but is basically just a sort of story that happens to have FPS controls . For a gamer there’s very little in the way of real ‘game’ challenge - but that’s kinda the point and what makes it unlike most other games I’ve ever encountered.
Unfinished Swan begins with a totally white screen, pulling a trigger on your pad launches a ball of black paint, which splats against something solid to reveal a wall. As you continue to toss more balls they continue to reveal more of the world around you - a wall, a bench, a tree - everything is slowly uncovered by splattering paint. And at it’s heart - that is the simple beauty of Unfinished Swan. That’s the idea that initially got everyone so excited and that’s the gameplay that delivers something quite unique. The bits where you’re painting your way through the walls of white are magical. From there it sucks you in, adding in other elements, water, light, and occasionally a bit of scenery, but there’s little more to it than that. In all honesty, there doesn’t really need to be.
Yes it’s piss easy and only takes around 4 hours to complete - but I loved The Unfinished Swan, for exactly those reasons. An experience that requires the further refinement the definition of the term ‘video game.’
Hugely inventive and fresh - which in todays billion dollar games industry which sadly scarcer that you’d think.