New Super Mario Bros Wii | Quick Review
New Super Mario Bros Wii game is essentially a follow-up to the 2006 DS version, which is a follow-up to the 2003 GBA version, which is a follow up to… etc. It has the same 2D/3D graphical style of all other Super Mario games, mostly very colourful, beautifully designed and simply animated. The game, of course, has an identical construct too. You run through a series of world maps all strewn with collectables, baddies, shortcuts, secrets and multiple routes to completing your mission and rescuing the ditzy Princess Peach.
So what’s new?
Well, one of the finest single-player game series of all time has, not unlike most of the rest of the world, become more social. Mario, Luigi and two Toads can now all bounce, jostle and bop their way through the same levels together – dropping in and out as desired. There’s a tag-team system that offers many more chances for those players to stay alive and keep the level going. As you’d expect, the camera zooms in and out to accommodate all the action, question blocks dole out as many power-ups as there are contenders, and the games only up if all of you perish. And… that’s pretty much it. Everything else much as I said it was, with the addition of you mates – and it works. It’s a different proposition agreed, but a welcome one, and one that adds a whole new dimension to a SMB game. The clever bit is that since nothing has really changed, when you take the other players out you’re still left with a Super Mario Bros game.
That game, played solo, is routine in its execution and yet fantastic as a result. It’s pretty difficult (compared to more recent iterations) but it has all the character and charm that gives you the blissful deja vu as you run, jump and slide your way through more impeccably crafted Mario World levels. Played with friends New Super Mario Bros Wii has all of that X 4.
And in case you were wondering: The Switch Palace and Yoshi return.
Super.
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