Legend of Zelda Twilight Princess, Wii

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I, like all brought up on a diet of Shigeru Miyamoto games, was very excited by the prospect of a new Zelda outing. I have played Zelda from NES up and have enjoyed all the titles to date. Mostly. It’s been a while, and this version had been touted as a return to form after the slightly below par Windmaker.
Sadly, my excitement soon faded, and I once again found myself questioning the much-loved Nintendo. Twilight Princess is essentially a Game Cube port - but it feels like it belongs on the N64 (and on my HDTV it’s almost as milky).

The Wiimote is obviously the big USP here, but realistically (for me), it’s not as intuitive, accurate or easy to use as the N64 pad was for Ocarina. I am repeatedly finding myself annoyed at the apparent randomness and wavey nature of the controls.

The simple fact of the matter is, I’ve played Zelda for about 10 hours since it’s launch in early December – and that as any fan will know, is not much. I have tried and tried , but every time the frustration means I fail - and that says it all.

I play a lot of games - good games. And so by default, this is not a good game.

I just haven’t played it.

Come on Mario.

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