Grid // Xbox 360

Grid is basically Toca vs Dirt, cleverly combining both arcade and simulation elements to create a very solid, incredible looking racer. The game offers a number of different racing disciplines; GT, pro-tuned races, demolition derby and even a full (real time) 24-hour Le Mans, if you can hack it. There’s loads of tracks and cars as well as a whole host of multiplayer options. And it’s a game that’s blessed with incredible attention to detail, like the fact that the menu woman actually calls me Nathan (which is my name, obviously).

But it’s not any of those things that make this a stand out game. The thing that does that is the unrivaled sensation of speed that Codemasters’ Neon engine spits out. It’s faster and more exhilarating than any other racer I’ve played on any of the next gen consoles. The action moves at an eye-watering pace and there are some well implemented touches, such as camera tilt as you take corners at speed, that serve only to enhance the experience.

It’s a great progression for both it’s parents, and although not offering quite the level of customisation available in Forza 2, the seriousness of GT5 or the on-line options of PGR4 - in my book it gives all a fair run for their money. A fine achievement and I’d say a good bet in the race for 2008’s best driving game.

Comments

Leave a Reply




Please copy the string CFoL9j to the field below:




Blog Flux Directory