F.E.A.R 360

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F.E.A.R. is clearly heavily influenced by Japanese horror movies, most notably The Ring. It uses a lot of the same kinds of visual tricks that you’ve probably already seen before in a movie and it’s very effective.

There are stretches in F.E.A.R. when you don’t actually battle much - but you’re still shitting your pants. You can search abandoned office buildings only to find pools of blood or a haunting voicemail left by family members who are trying to contact their loved ones - knowing that at any minute you’re gonna be shot to hell. This constant tension, combined with fantastic combat makes F.E.A.R. a truly immersive game.

Throughout F.E.A.R., the graphics, the particle effects, the physics, and the sound effects combine to create the sense that all hell is breaking loose. Obviously, the game looks best in high definition and the audio (on a home cinema) is outstanding, really helping to establish the mood. In a game that’s all about making you afraid of the dark, it’s often the little noises that send you spinning around, ready to blast whatever it is that made the sound. Combat also sounds glorious. You can hear almost every single noise in a firefight, such as glass shattering apart, spent brass cartridges hitting the floor, and the thud of explosions.

F.E.A.R. is one of the most intense and atmospheric games I’ve played on my 360 (which is ironic because a few weeks ago I put it on eBay). It’s an excellent blend of horror and action and features some of the best gunplay around. For these reasons it’s an incredibly intense game. The fact that it’s also one of the creepiest games ever made is just icing on the cake.

Comments

2 Responses to “F.E.A.R 360”

  1. Andrew Cox on March 1st, 2007 2:34 pm

  2. good TV becomes curious gnome in final on March 5th, 2007 5:11 am

    Interesting site, and very organized too. Good work. boy will table unconditionally

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